
There is good progress in Flying Circus Vol. With this new technology up and running, we plan to switch to the development of the launch, guidance and warhead functioning of the V-1 vengeance weapon - its FM and 3D model, including the launch site, are already ready. This new tech will make the fuel system modeling more realistic, damageable in more detail and pilot interfacing with it will be recreated with more fine details. As soon as it is ready we'll apply it to all the aircraft of the sim. In the meantime, the work on the new fuel system is nearly finished and it will make its debut on Bf 109 fighters. Please be patient the early Pony will get here we promise! Arado 234, Mosquito FB MK.VI and Me 410 are at earlier stages of development, but they are progressing according to the general plan. Anyway, it's Flight Model 99% done and only Malcolm Hood visual is on the finish line of production.
#Il 2 sturmovik battle of stalingrad he111 first person gamplay software
Progress on the P-51B has been frustratingly slow with several technical delays due to research and software issues. The German heavy fighter Ju 88 C-6 and the legendary US fighter P-51B-5 are getting close to release. The work on various naval and ground units for BoN continues - there are several ship types that participated in the landing, including landing craft and radar-equipped ones, and several vehicles like this British armored car Humber Mk.IV, which is ready for deployment. For creating believable airfields, certain additional airfield objects were created which are characteristic of this theater of war.

Speaking of the map, we can say that creation of map objects is finished, including the new city blocks characteristic for Britain, coastal defenses, radar stations, farmsteads for rural areas and, of course, unique landmarks.

Nevertheless, this stage is not very far away either, since the map overall progresses according to the plan. It will be too early to share the screenshots of the map itself at this point since the work on its visual part - texturing and finalizing landscape features, coast and additional detail - happens at the last stage of development according to our workflow. An important milestone for the Battle of Normandy is getting near - its map will be ready to a degree that will allow us to begin the development of Pilot's Career for this theater (meaning that settlements, airfields, roads, rivers and forests will be there). The cold November is here already and we continue working on our projects.
